Sound Designer, Re-recording Mixer
In the early 1990s, I found myself in a recording studio with my band and was struck by how much I enjoyed the technical and artistic process of recording sound. And struck by how I no longer wanted to be in a band: I wanted to be in the studio. So that’s what I did.
Hanging out and learning in the studio allowed me to work my way into engineering and then mixing.
From there, I became a staff engineer at South Coast Recorders in Houston, moved to Dallas to work at a facility that produced radio jingles and IDs for countries all over the world, and then in the late 90s found myself back in Houston. I just happened to meet someone (who knew someone) that was looking for a sound designer at a post house. That sounded interesting.
So, again, that’s what I did.
My work has included sound design for the company Cool Films and sound design and re-recording mixing for Sentia Filmworks, mixing thousands of animated anime titles and the odd commercial for TV and radio.
Along with work at brightbluebeetle, I’m a freelance producer and sound designer for Audio Imperia, creating and designing sounds for sample libraries. You may have heard some of my libraries and sounds in trailers for films like Independence Day 2, Transformers the Last Knight, and War of the Planet of the Apes, or in games such as Overwatch (Blizzard).
The road I’ve travelled has been wonderfully strange—filled with adventures in sound—which has been pretty awesome so far.